It feels stagnant, unimaginative, and dull. The tech tree fails to leave any real feeling of development or change, where the "rules" of the game feel uniform and flat throughout - no progressive shrinking of the world as water, then motors, then air, then orbit become available to you, because these make little difference as they show up no dramatic changes in tempo as the world changes eras, as this game makes no attempt to perform or emphasize. Not that the bigger guns are all that hard to get, so "serious" play doesn't allow for any real variation - there is a correct way to maximize your military power as quickly as possible. For something with a future-looking, science-fiction premise, its politics are rooted deeply in a human-supremacist view of the world, unwilling to imagine the possibilities of a future society beyond one-paragraph vignettes (to pick one of two bonuses for a building) and a tech tree with little to show for it but bigger guns. Sid Meier's Civilization: Beyond Earth is a bizarrely conservative game. A 4X game that is as blobby, undifferentiated, and dull as its graphics.
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